                                   HERO QUEST
                                        
                                        
                                        
                                        
                                        
                                        
                                     Warnoc
                                   Quest Book
                            A Note From Mentor . . .
                                        
Years   ago,  Zargon  created   three
terrible  giants  from  his   several
species  of monsters, one giant  Orc,
one  giant  Skeleton, and  one  giant
Chaos   Warrior.    These   creatures
possess   terrible  sorcery,   some
spells  the likes of which any wizard
or  warrior  has  difficulty  dealing
with.
     Your  objective is to  penetrate
the caves where the creature known as
Warnoc   hides.   The   Emperor   has
ordered his evil ways be punished  by
death.
     The  creature whom you are about
to face now has a magic power that  I
have  never  seen.  As  a  matter  of
fact,  as  strong a believer  in  the
philosophy that life in general  isn't
fair  as  I  am, you'll be  surprised
when I admit to you that this magical
power  just  isn't fair.   It  really
isn't.  No monster should be able  to
do  that to you.  I won't reveal what
it  is,  I'll  just hint that  you'll
need lots of weaponry.
     Good  luck,  my  friends.    The
Emperor  will award each of you  with
2000   gold   coins  for   destroying
Warnoc.   Remember, when you need  my
guidance,    listen    deep    within
yourselves.
                                  Author's Note
     
This  is most definitely not an  easy     "Kellar's Keep" Quest Packs)
quest series by any definition.   The         1 Revolving Room Tile (found in
group  of  adventurers  who  complete     "Return of the Witch Lord")
this  quest deserve 1,000  real  gold              4 Coffin Tiles (found in "Return
coins  in my opinion.  Why is  it  so            of the Witch Lord")
difficult?  Let me put it to you this     
way:  If you only have the basic Hero     On  the following page are items will
Quest set with no expansion packages,     be   available  to  purchase  between
then  you  do  not have enough  Chaos     Quests.
Warriors  (yes,  CHAOS  WARRIORS)  to     
play this adventure.  This would  not                      Cory Tucholski, 1998
be  a good Quest Pack to play if  you
are  new to Hero Quest or if the Hero
characters recently got killed.   You
will need lots of weaponry and armor.
I   recommend  stocking  up  on   the
"Crush" and "Smash" magical items  in
the shop.
     You   may  wish  to  play   this
adventure  if  someone  whines  about
Quests  being to easy, or if you  are
just in a sadistic mood.
     
     You   will  need  the  following
components (in addition to  what  was
purchased  with the Game  System)  to
play this adventure:
         Something to represent a giant
       Chaos Warrior
         12 Chaos Warrior figures
    3 Gargoyle figures
         1 Iron Entrance Door (found in
       both "Return of the Witch Lord" and
       "Kellar's Keep" Quest Packs)
    1 Wooden Exit Door (also found
in "Return of the Witch Lord" and

       Item         Cost               Function
Magical Throwing   100     Guarantees one successful hit on
Dagger             Gold    any monster it is thrown at.
                           Lost once thrown.
Heal Body Spell    100     Cast this mystical scroll on any
Scroll             Gold    one Hero, including yourself.
                           Heals up to four lost body points
                           once used.  Can be used by any
                           Hero, not just the Wizard or Elf.
                           Scroll crumbles to powder after
                           use.
Potion of Healing  100     Roll one red die upon drinking
                   Gold    this magical potion and it will
                           heal that many lost body points.
                           It will not give you more than
                           your starting number.  Can only
                           be used once.
Crush              200     This mysterious glowing sphere
                   Gold    will destroy all of the monsters
                           in the same room as the user.
                           This item cannot be used in
                           corridors or against giant
                           enemies.
Smash              200     A smaller orb than Crush, this
                   Gold    item will kill all of the
                           monsters in the line of sight of
                           the user.  This cannot be used in
                           rooms or against giant enemies.


                                        
                         Turn the page to begin Quest 1
                             Quest 1 - The Entryway

"To  find  Warnoc's  base,  you  must
first  destroy  the Altar  of  Death,
from  which he draws his  power.   In
this  Quest,  you will penetrate  his
outer  defenses.   Be  wary!!!    His
fortress  is heavily guarded  against
enemy attack."


The Heroes enter on the spiral stairway.

A)

A)   These Gargoyles are stone
  statues that do not move or attack
  and cannot be attacked.  If a Hero
  tries to attack one of the Gargoyles,
  the attack will fail.  If the
  attacking Hero rolls three or more
  skulls in the strike, tell him his
  weapon broke.  Missile weapons or
  Artifacts will not break.
  
B)   Place the revolving room tile
  where shown when any of these doors
  are open.  This room is constantly
  spinning, so Heroes will never know
  where they are about to exit.  Roll 2
  red dice when any Hero attempts to
  exit the room.  On a roll of a 2 or a
  3, the Hero exits through door 1.  On
  a roll of a 4, 5, or 6, the Hero
  exits through door 2.  On a roll of a
  7, 8, 9, 10, or 11 the Hero exits
  through door 3.  The Hero will only
  exit through door 4 on a roll of a
  12.
  
C)   Each treasure chest has 100 gold
  coins in it.  This gold may be
  divided among the surviving Heroes.
  
D)   This treasure chest has 200 gold
coins in it.  This gold may be
divided among the surviving Heroes.


                                        
                                        
                      Wandering Monster in this Quest:  ORC
                                        


                          Quest 2 - The Altar of Death
                                        
"Warnoc feeds on the Altar of Death's
tremendous power.  To destroy it, you
must  sacrifice a weapon of  good  to
it.    Lay   one  of  your   mystical
artifacts  that has served the  cause
of  good very well for a great number
of  years as a sacrifice.  The  Altar
will   swallow  up  the  weapon   and
vanish.   Be  careful,  for  Loretome
tells of a powerful magic besides the
Altar that resides here."



A)

A)   When the first Hero steps on         animate the rock piles, he may select
  this square, read the following           any rock pile in his line of sight,
  sentence aloud:                           and it will come to life as a
                                            Gargoyle.  The Gargoyle has the same
  "You hear the sound of distant            stats as a normal Gargoyle, but will
  footsteps from the Iron Entrance          return to a rock pile if killed.
  Door.  It is a charge, heading            Lanmarr can then re-animate the rock
  straight for you.  There is a war         pile as a new Gargoyle on his next
  party hunting you down!  Hurry!"          turn.
                                            
  Beginning on your (Zargon's) next       C)   This table is the Altar of
  turn, roll one red die and move that      Death.  The first Hero to search for
  many monsters into the corridor from      treasure in this room will find that
  the Iron Entrance Door.  You may          information out.  To destroy it, a
  choose any available monster except       Hero must place a weapon-oriented
  for the Chaos Warriors, the               Artifact on the table.  Weapon and
  Gargoyles, and the Chaos Warlock.         table will disappear (remove the
                                            table and the Hero must cross the
B)   Lanmarr, the evil Chaos Warlock        Artifact off of his character sheet).
  the Heroes faced in "Skraggmar," is       That event will kill all of the
  in here.  Lanmarr knows the Chaos         monsters that remain on the
  Spells of Tempest, Fear, Sleep, and       gameboard.
  Escape.  He should chant Escape if        
  his body points are greatly reduced.    Lanmarr:
                                              Move Attack Defend Body Mind
  Lanmarr is a very powerful character.                 8 4 6 3 8
  On his turn he can attack, cast a                         
  Chaos Spell, attack mind points, or     Wandering Monster in this Quest:  ORC
  animate a rock pile.                                      
  
  To attack the mind of a Hero, Lanmarr
  selects a target within his line of
  sight.  Then he rolls one red die for
  each of his mind points.  For each 5
  or 6 rolled, the defender loses 1
  mind point.  If Lanmarr chooses to

                           Quest 3 - Warnoc's Quarters
                                        
"To  defeat Warnoc, you will need the
magical  weapon known as  the  Spirit
Blade, which you found early in  your
Questing days.  Just in case you have
not,  I  believe  that  this  magical
artifact  forged by the  Dwarves  and
cooled in the Elven Fountain of  Leben
is  located in a tomb somewhere here.
Good luck, my friends."

There are no enemies except for
Warnoc in here, but his knowledge of
the Chaos Spell Summon Chaos Warriors
more than makes up for that.

A)    If the Spirit Blade was lost in
  a  previous Quest, the Heroes  will
  find it in the tomb tile.
  
B)   Warnoc stands in this room.  Use
  whatever your imagination can cook up
  for Warnoc.  He is a powerful Chaos
  Knight who knows the Chaos Spells of
  Fear, Sleep, Command, Tempest,
  Escape, and Summon Chaos Warriors
  (see CARDS.BMP for a description of
  this spell, which isn't even remotely
  fair). If his body points are greatly
  reduced, he should chant Escape,
  which will teleport him to the center
  room on the designated squares.
  Place him there only when the Heroes
  look into the room (even if they had
  previously opened the door).  Warnoc
  cannot move through doors.  See
  MOVEMENT.BMP for a clearer picture of
  how to move him around the board and
  how he attacks.
  
Warnoc:
    Move Attack Defend Body Mind
      8    4      6     3    8

  If Warnoc is killed, read aloud the
  conclusion on the following page.
  


                     Wandering Monster in this Quest:  FIMIR
                                        
                                Conclusion . . .
                                        
     "Congratulations,  my   friends.
You  have done very well, and  earned
that  1000 gold coin award ten  times
over.
     "Warnoc  is dead, and the  world
is  safe  from his evil Chaos  magic.
He  will threaten us no longer.  Your
next  task  ahead is to  destroy  the
evil  Ograk,  a  giant  Orc  who   is
preparing  to  lead a charge  against
the  kingdom.   Your enemy,  Lanmarr,
who  you  have met twice already,  is
quite  another story.  I  don't  know
what has happened to him.
     "I  have  consulted  Loretome  a
number  of times concerning  Lanmarr,
and sometimes the great book tells me
that he will take over the planet and
rule  it  forever  with  no  contest,
other times it tells me that you have
killed him, then that you serve  him,
and  finally it tells of a mysterious
man  in  a cloth armor who carries  a
strange, small gold shield that helps
you   defeat  Lanmarr.    Then   that
disappears...
     "Loretome,   the   great   book,
appears  to be changing what it  says
everyday.  All that is written in its
countless pages cannot be changed for
changing  the words would  undo  time
itself.   We must figure out what  is
happening with Loretome, and quickly.
     "For  tonight,  rest  easy   and
enjoy  some ale at a local bar.   You
have earned it."
     
     

